Allows this anthroid to perform advanced medical and surgical operations on humans. Grants +2d to Medicine Checks.
5 CHG: Remove 1 Level of Damage from any Module
MESH +1
Increases the System Integrity of this anthroid by 2 and reduces any Damage incurred by the Hacking Risk Die by 1.
Food, both fresh and scraps, can be ingested to generate 2 CHG per 0.5 kg (1 lb).
This anthroid can fly continuously for up to 1 second per 1 CHG.
Grants this anthroid a small self-powered microdrone that docks and recharges within the anthroid’s chassis. This drone can be used as remote “eyes and ears” and can run for 30 minutes before needing to dock again to recharge. The drone makes an audible humming noise that can be heard by anyone near it.
1 CHG: This anthroid can make a single jump up to 6m. It must then cool down for at least 10 seconds.
CAN 5, IP 68
Designed for intimate encounters and fully anatomically correct.
CAN 5, IP 68
Designed for intimate encounters and fully anatomically correct.
MESH +1
Grants +1 to your own System Integrity
UPOW +1
Punching does 2d normal damage and 2d charge damage
CAN 1
Give your anthroid the ultimate in eye-catching design: a head-to-toe high-resolution LED display skin.
Includes high-powered LED lantern and tow cable
Annoying servo noise begone—now your anthroid can move as silently as a human! Grants +1d to Stealth Checks.
SEN +1
Grants ability to sense moving objects through most materials within a 10m range
SEN +1
Grants +1d to Perception Checks
MCHG +10
Stackable (max 2)
Your anthroid will be unforgettable with fully-programmable ground effects like these
DCHG -3
Uses a small supply of fissile material to generate long-term power
DMG 5, RNG 0
Uses 1 CHG per attack if used as a weapon, otherwise 1 CHG/minute
Enables the use of interchangeable fuel cells
LMOB +2
Grants +1d to Stealth Checks
Increases recharge rate to 1 CHG per 15 minutes
You cannot overheat, take Damage or Charge Damage, or incur Glitches from heat.
DCHG +1
1 CHG: Reduce 1 level of Charge damage and prevent any Glitches
ARM +1
A basic head unit improved with simple but effective carbide polymer.
Grants +2d to Stealth Checks and +2 to Difficulty of attacks against this anthroid
CAN 1, ARM +2
Designed for fire-fighting and other scenarios involving ultra-hot temperatures.
SEN +1
Can sense a wide array of chemicals, granting a sense of smell far outstripping human capabilities
SEN +2
Grants Infrared Vision
SEN +1
Improves physical touch and haptic feedback
CAN 3, IP 67
The “Sylvia” sleeve is designed for cheaper retail and other customer service roles.
NC +1
Note: Only 1 anthroid Cortex can be installed at a time.
SEN +1
Grants Infrared Vision
Dynapse's standard head model.
NC +2
Note: Only 1 anthroid Cortex can be installed at a time.